![]() ![]() Your condition at the start of a cycle dictates how many action dice you have.Drives are used to guide you through conversations and yellow-marked ones are tied to your main goal.Clocks are important and plentiful as they are attached to certain situations or activities.All actions will be a type, risk level, and any skill modifiers shown.Action rewards can be clock advancement, energy, or items.Actions will have a success percentage attached to each choice.Eat to keep your Shields up but starving will cause your condition (health) to deplete. Condition is the name of your overall health with the energy your Shields in a way.Action dice are rolled every cycle and these dictate what actions you can do.Multiple-choice encounters are the name of the game.The game is split into cycles, during a cycle, you can explore, use shops, do missions, and talk with characters.Three characters – Machinist, Operator, and Extractor. ![]()
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